Reducing Draw Calls and Optimizing Assets in Three.js

Optimizing Three.js scenes is crucial for achieving smooth performance and a good user experience, especially with complex 3D models and environments. Key strategies involve reducing draw calls and efficiently managing assets.

Understanding Draw Calls

A draw call is a command sent from the CPU to the GPU to render objects. Each draw call incurs CPU overhead, so minimizing their number is crucial for performance, especially in complex scenes.

Techniques for Reducing Draw Calls

Techniques for Optimizing Assets

1. Geometry Optimization:

2. Texture Optimization:

3. Material Optimization:

Culling Techniques

Culling techniques prevent objects that are not visible from being rendered, saving GPU resources.

General Performance Tips