Implementing drag-and-drop or clickable user interfaces directly within a 3D scene in Three.js or React Three Fiber involves a combination of raycasting, event handling, and sometimes physics or constraint systems.
The most common way to make 3D objects clickable is through raycasting. A raycaster projects a ray from the camera through the mouse cursor's position into the 3D scene. Any objects that intersect this ray can then be identified and interacted with.
THREE.Raycaster: Initialize a raycaster object.raycaster.intersectObjects(objectsArray) to get a list of objects that the ray intersects.// Example (Three.js)
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function onMouseClick(event) {
// Calculate mouse position in normalized device coordinates (-1 to +1)
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true); // true for recursive
if (intersects.length > 0) {
const clickedObject = intersects[0].object;
console.log('Clicked:', clickedObject.name);
// Perform action on clickedObject
}
}
Drag-and-drop functionality builds upon clickable UIs. It typically involves:
Libraries like @react-three/drei provide components like <DragControls> that abstract away much of this complexity, making it easier to implement dragging for your R3F components.