Three.js allows you to use custom GLSL (OpenGL Shading Language) shaders to achieve highly customized visual effects that go beyond the capabilities of its built-in materials. This gives you direct control over how your 3D objects are rendered on the GPU.
GLSL is a C-like language specifically designed for programming Graphics Processing Units (GPUs). GPUs are highly parallel processors, making them extremely efficient for rendering graphics. In Three.js, you typically work with two main types of shaders:
You can create custom ShaderMaterial instances in Three.js, providing your own GLSL code for the vertex and fragment shaders. This gives you direct control over the rendering pipeline, allowing for effects like:
This example demonstrates a basic custom shader that creates a color gradient on a plane based on its Y-coordinate. This requires a Three.js setup.